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Mobile RTS structures
Mobile RTS structures

I created a series of mobile structures for a real-time strategy (RTS) game, inspired by the concept artwork of Dominic Chan and the classic RTS game Starcraft by Blizzard. Using Blender, I meticulously modeled each structure to capture the intricate details and essence of the inspiration. The structures were brought to life with the help of Substance Painter, where I was able to add texture and depth to the models.

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